3. Units & Combat

Units are the core of your army. Each type has unique strengths, weaknesses, and special abilities. Combat takes place as calculated battles based on army formations, unit attributes, and strategy.

Unit Types

Camel Archer

Fast ranged cavalry unit. Excels in hit-and-run attacks. Weak against heavy melee.

Desert Lancer

Heavy melee cavalry unit. Deals charge damage when initiating combat.

Sand Raider

Light infantry suited for ambush and fast desert travel. Good for raiding caravans and weak defenses.

Oasis Defender

Heavily armored infantry with high defense. Slow but ideal for base defense or holding key positions.

Oil Flask Thrower

Siege unit that deals AoE damage to buildings and groups. Vulnerable if unguarded.

Strategist

Support unit that boosts friendly units or debuffs enemies. Does not directly fight.

Unit Stats

Each unit has the following stats:

Combat Mechanics

Combat is simulated on the server when two armies meet. No manual control. Players can view outcomes in battle reports and animated replays.

Battle Modes

Battle Reports

After a battle, players receive:

Unit Progression